This review is going to be… a bit harder to talk about. So I bought a game called Revolution 1979: Black Friday, a game that is based on the actual Black Friday of 1979 where thousands of protestors were shot and killed for protesting against their ruler. It was the darkest moment during the Iranian Revolution but is practically never discussed outside of the country. That is where 1979 Revolution comes to discuss matters.
1979 Revolution follows the experience of Reza Shirazi as he is interrogated for information on his involvement with the revolution and his connections to the groups leader. From here on, あなた are taken through a short period of time, talking with other people who are part of the revolution, taking pictures of events that occur and deciding for yourself if あなた want to protest peacefully または if あなた want to fight back against the soldiers to 表示する no fear. The game doesn’t judge あなた for your choices. During the revolution, people were doing what they thought was right. They didn’t want to hurt soldiers who were just supporting their families and wanted to protest without having to resort to violence. Others however had their own families to protect and care about, and living under the state they were in was not the life they wanted for their family, and were willing to fight for a better future. The game does not judge あなた for your actions and perfectly accepts if あなた want to fight または to be peaceful. It’s a respectful way of going about it. Yes, some characters would prefer あなた do one over the other, but the game itself never talks back to あなた for making a choice. And let’s discuss the characters for a moment
Avoiding any direct mention of major characters in history, at least in Reza’s story, あなた meet a few characters, ranging from Babok, Reza’s fun loving friend who is about peaceful protests. His cousin Ali who believes that fighting back is the only way to 移動する forward. Revolutionary leader Bibi, who wishes for freedom regardless of the situation. And then there’s Reza’s brother, Hossein, who just wants Reza out of the revolution, to not get involved, which あなた can deny and even make enemies out of Hossein if あなた wish to. The game offers these characters to あなた to 表示する あなた the different kinds of mentalities people had during the revolution. Those that were pacifists, those that were aggressive, those that just did what they thought was right. The game shows あなた these characters so あなた can decide which side to join. And I think it was best to use fictional characters rather than real ones. The game was already a big risk to make in the creator's ホーム country. After it was harshly criticized there, he felt that he couldn’t go back. Other’s working there had their names changed and the character designer fled the country for fear of his life. The sheer passion that these developers had and the risk they took to make the game an admirable experience.
However, this is a review series, and this is a game. So I have to review it on a gameplay perspective, and while I truly believe the 書く is amazing, the gameplay does have its faults. One feature I can admire though is the photography. While not an insanely detailed gameplay feature, あなた can find all sorts of 写真 spots to learn もっと見る about the revolution. Remember, not many people in the west know about the Iranian Revolution. I know I was never taught about it in school, I had to go out of my way to learn it. The different 写真 that are shown as well as a brief summary of the experiences there give the game a great sense. The accurate history of this game helped a lot, as it was actually used to teach classes in universities. Yes, actual universities played this game. But the quick time events are really bad, I’m sad to say. They range from being practically pointless to annoying. I feel that the game would have benefited as a choice adventure game, which I can see the Tell Tale inspiration. But why did they have to be inspired によって the bad quick time events too? One instant in the game I can’t stand is when あなた are hiding behind cars waiting for gunfire to stop so あなた can 移動する on. It is a one 分 segment, but the gun 火災, 火 always slows before stopping completely. あなた need to be on the other side of the car によって then. Go too early, which あなた could rarely predict, and あなた will die and have to start over. Why did they need this in the game? It would have benefited as a cutscene または anything besides this. Also, another part I felt disappointed in was the ending. Just when the game starts to pick up and feel もっと見る interesting, it kinda… stops. What happened at the end? Why does it just stop?
While the gameplay isn’t the game’s strongest point, the story, characters and the history of it alone make the game a worthwhile purchase. It feels the most human out of any of these kinds of adventure games, and even pretty good for an indie title. I can’t truly criticize the story since it is based on true events and I choose not to. As a game, on its own, it’s fine. But I feel that it is definitely one of the もっと見る important indie titles out there for it’s story telling narrative and how it talks about a part of history many don’t know. Give Revolution 1979 a look if あなた are curious
Up next: We become absolved
1979 Revolution follows the experience of Reza Shirazi as he is interrogated for information on his involvement with the revolution and his connections to the groups leader. From here on, あなた are taken through a short period of time, talking with other people who are part of the revolution, taking pictures of events that occur and deciding for yourself if あなた want to protest peacefully または if あなた want to fight back against the soldiers to 表示する no fear. The game doesn’t judge あなた for your choices. During the revolution, people were doing what they thought was right. They didn’t want to hurt soldiers who were just supporting their families and wanted to protest without having to resort to violence. Others however had their own families to protect and care about, and living under the state they were in was not the life they wanted for their family, and were willing to fight for a better future. The game does not judge あなた for your actions and perfectly accepts if あなた want to fight または to be peaceful. It’s a respectful way of going about it. Yes, some characters would prefer あなた do one over the other, but the game itself never talks back to あなた for making a choice. And let’s discuss the characters for a moment
Avoiding any direct mention of major characters in history, at least in Reza’s story, あなた meet a few characters, ranging from Babok, Reza’s fun loving friend who is about peaceful protests. His cousin Ali who believes that fighting back is the only way to 移動する forward. Revolutionary leader Bibi, who wishes for freedom regardless of the situation. And then there’s Reza’s brother, Hossein, who just wants Reza out of the revolution, to not get involved, which あなた can deny and even make enemies out of Hossein if あなた wish to. The game offers these characters to あなた to 表示する あなた the different kinds of mentalities people had during the revolution. Those that were pacifists, those that were aggressive, those that just did what they thought was right. The game shows あなた these characters so あなた can decide which side to join. And I think it was best to use fictional characters rather than real ones. The game was already a big risk to make in the creator's ホーム country. After it was harshly criticized there, he felt that he couldn’t go back. Other’s working there had their names changed and the character designer fled the country for fear of his life. The sheer passion that these developers had and the risk they took to make the game an admirable experience.
However, this is a review series, and this is a game. So I have to review it on a gameplay perspective, and while I truly believe the 書く is amazing, the gameplay does have its faults. One feature I can admire though is the photography. While not an insanely detailed gameplay feature, あなた can find all sorts of 写真 spots to learn もっと見る about the revolution. Remember, not many people in the west know about the Iranian Revolution. I know I was never taught about it in school, I had to go out of my way to learn it. The different 写真 that are shown as well as a brief summary of the experiences there give the game a great sense. The accurate history of this game helped a lot, as it was actually used to teach classes in universities. Yes, actual universities played this game. But the quick time events are really bad, I’m sad to say. They range from being practically pointless to annoying. I feel that the game would have benefited as a choice adventure game, which I can see the Tell Tale inspiration. But why did they have to be inspired によって the bad quick time events too? One instant in the game I can’t stand is when あなた are hiding behind cars waiting for gunfire to stop so あなた can 移動する on. It is a one 分 segment, but the gun 火災, 火 always slows before stopping completely. あなた need to be on the other side of the car によって then. Go too early, which あなた could rarely predict, and あなた will die and have to start over. Why did they need this in the game? It would have benefited as a cutscene または anything besides this. Also, another part I felt disappointed in was the ending. Just when the game starts to pick up and feel もっと見る interesting, it kinda… stops. What happened at the end? Why does it just stop?
While the gameplay isn’t the game’s strongest point, the story, characters and the history of it alone make the game a worthwhile purchase. It feels the most human out of any of these kinds of adventure games, and even pretty good for an indie title. I can’t truly criticize the story since it is based on true events and I choose not to. As a game, on its own, it’s fine. But I feel that it is definitely one of the もっと見る important indie titles out there for it’s story telling narrative and how it talks about a part of history many don’t know. Give Revolution 1979 a look if あなた are curious
Up next: We become absolved
Elijah Jones, currently in speculation about a potential 2019 album confirms to have "let go" of the Kinlee And Elijah trend. For those of あなた who don't know. Kinlee And Elijah was a trend that started off in 2015 after Jones releasee his sophomore album "Utilize" The trend was based around characters in 2015. But upon suffering depression and promoting a Lindsey Stirling album in 2016, Elijah used Kinlee And Elijah as the final passing for Elijah's trilogical album "Forgive To Forget" 2017. Based after the メリダとおそろしの森 Enough album he promoted in August 2016.
Currently, after relleasing the kewyord in 2018. Followers have been in 質問 on whether または not Jones will be releasing his 4th studio album rumoured to release in 2019. With little hype and little posting, we can only hope that Jones will have something releasing this year. Currently after releasing the keyword
Jones is expected to start something new, and different for his 次 "supposedly" 2019 album.
Currently, after relleasing the kewyord in 2018. Followers have been in 質問 on whether または not Jones will be releasing his 4th studio album rumoured to release in 2019. With little hype and little posting, we can only hope that Jones will have something releasing this year. Currently after releasing the keyword
Jones is expected to start something new, and different for his 次 "supposedly" 2019 album.
See captions of pictures^