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After the first worst bosses list, I failed to believe that there could exist もっと見る awful bosses. I have hope in game creators that they will do everything in their power to make bosses もっと見る fun, challenging, and worth my time, and would never find もっと見る bosses as bad as those in the past… I was an idiot to think that! While I do believe there exists もっと見る good video game bosses than bad bosses, that doesn’t mean there aren’t bad video game bosses out there. And let me tell you, they are, for a fact, out there. And they are really bad. So, naturally, the same rules as it was previously, only bosses from games that I have played and only one per franchise. Simple as that. These bosses blow. Let’s go!


~#10~


As much as I will always say that I prefer Legend of Zelda: Majora’s Mask over Ocarina of Time any 日 of the week, I will admit that Ocarina excelled at some things where Majora’s Mask fell flat. While Majora’s Mask had a better story and side quests, Ocarina of time did have a もっと見る expansive world to explore, if a little barren, but at least もっと見る accurate and less Mario-styled like Majora’s Mask. And the bosses in Ocarina of Time, I found to be much もっと見る fun. Majora’s Mask’ bosses range from one great, the rest being okay… to Gyorg.


#10: Gyorg from Legend of Zelda: Majora’s Mask





First off, let’s talk about Gyorg’s name… What the hell is that? What kind of name is Gyorg? That isn’t even creative. That’s just pure gibberish. The name, however, is far from being the worst part of this boss. It’s important to note that this boss is at the end of the Great ベイ, 湾 Temple, the worst dungeon in, debatably, all of Zelda. A confusing mess to traverse through and being constantly carried によって heavy currents. So already, anyone could easily be in a bad mood. And Gyorg is just there to make things worse. At least Morpha, while being trash, あなた could stay on dry land. Gyorg will cower under the water juuuust out of reach of your projectiles and forcing あなた to go into the water. Once あなた are inside, if あなた aren’t on him in an instant, you’ve already ロスト him. But don’t worry, it won’t be long before あなた find him, coming out of nowhere and eating あなた alive, doing a large amount of damage. After some point in the fight, it will send out little baby fishes, as if trying to fight the camera wasn’t enough. The camera in this fight does everything to work against. If あなた wanna avoid getting hit, if あなた don’t see him as soon as あなた enter the water, start running, and don’t stop until あなた feel like your safe. And trust me, あなた really aren’t safe. It’s like the water dungeons in Zelda games are made to be awful, and Great ベイ, 湾 Temple is no exception.


~#9~


Dead Rising, the first one, while not perfect によって any means, is still a fun game, and still my お気に入り of the series. The psychopath bosses in this game are also pretty fun. Adam is a lovable bastard, Kent is a snarky douchebag, and Cliff will always be my お気に入り boss in the series. But sadly, like Dead Rising itself, the boss 一覧 isn’t perfect. あなた do have bosses like Carlito with a rifle… and Cletus.


#9: Cletus from Dead Rising





While によって far much better than Sullivan just for the simple fact that he is optional in the game, Cletus is still an annoying bastard. As soon as the cutscene prior to the boss fight ends and あなた are in gameplay, あなた have no time to react to getting shot. あなた will take a hit, regardless, unless you’re moving immediately. And once あなた get that done, congratulations, あなた avoided one of the many bullshit hits. あなた win an extra 秒 before you’re health is drained because あなた don’t know what to do. If あなた are inside the gunshop, あなた are just screwed. Since the shotgun can spread, it will hit あなた and it will hit あなた hard, and not only will it instantly knock down one block of health, it can also stun あなた and even knock あなた on your feet, giving Cletus just enough time to reload and 火災, 火 again! All あなた can do is hide outside of the store and shoot at him with some low level handguns あなた probably got from some zombies. If あなた didn’t know that, you’re just shit out of luck, because the only handguns are in the store, and あなた know what that means. Run out into the line of 火災, 火 just to get a weak gun and probably die in the process. And if that wasn’t enough, if あなた take too long, Cletus will take out a bottle of wine and fully heal himself. Again, this is far from as bad as Sullivan, as I said, this is an optional boss fight and can easily be avoided. It isn’t even mentioned as a side quest. And, it is lower, because if あなた do manage to unlock the Mega Buster, Cletus, like every other boss in the game, is reduced to a pathetic weakling.


~#8~


Can we get one good fighting game boss? Just one? Why do they all have to be cheap and hard to kill. Can we get one that looks intimidating and is just as skilled as a real player instead of spamming stupid, cheap, unavoidable bullshit? What I’m trying to say is that the final boss of Skullgirls is the one bad part of Skullgirls.


#8: Marie from Skullgirls





As far as cheap bosses go, Marie is probably one of the worse. Marie is nowhere near as unfair and as bullshit as Shao Kahn, but あなた can at least predict some of Shao Kahn’s attacks. Not all, but some. With Marie, it is impossible to predict all except a select few. All of her attacks immediately come at あなた while あなた are fighting and あなた get absolutely no warning as to what you’re supposed to do to avoid it. The first form of Marie starts with her standing in place as she launches skulls at あなた when あなた get close. The problem is that, considering it’s a fighting game, あなた kind of need to be close unless some of your characters miraculously has a projectile. If あなた are close, あなた will have little time to notice the skulls flying at you, または the giant skeletal monster flying towards あなた that does several hits as it passes によって you. Marie’s 秒 form will give her the ability to summon a skeleton with a tommy gun that shoots あなた several times and a shadow figure that is only predictable for a few seconds, before it leaves the screen and then flies towards あなた with a fast and hard punch. And the final phase has her using all of this, only now, Marie is constantly moving around the screen and she can only be hit with upward または jumping attacks. Even if あなた have a special 移動する that could hit her, good luck getting a hit in. She is always moving and if あなた have to be on the ground for it to work, believe me, it’s not going to work. And even then, it still may not work. Try beating her on the hardest possible difficulty. Trust me, it’s like trying to dodge rain in a hurricane. It ain’t easy. Neither is this boss.


~#7~


(SPOILERS FOR NO もっと見る ヒーローズ 2: DESPERATE STRUGGLE)


I doubt that I will ever find a game franchise that has excited me もっと見る than the No もっと見る ヒーローズ franchise. This was a game series I had desperately wanted to play for years and struggled to do so…. That was fucking terrible! So, when I played No もっと見る ヒーローズ 2: Desperate Struggle, I can say a few things for sure. In some cases, the bosses were much better than the original game. And in other cases, such as the case with the final boss, it was much, much worse than the original.


#7: Jasper Batt Jr. from No もっと見る ヒーローズ 2: Desperate Struggle





与えられた that I have both reviewed No もっと見る ヒーローズ 2 and discussed this boss in my 前 Best and Worst bosses list, I’ll try to keep from mentioning similar things and just discuss this boss as fast as I can. Jasper Batt Jr. is a boss with three phases, and each one is a sign of a bad final boss. The first phase starts out very easy, with Jasper firing easy to avoid lasers and not even trying bats. After あなた defeat that phase, the fight gets much, much worse. In the 秒 phase, it goes from pathetically easy, to complete cheap bullshit. Jasper will パンチ あなた around the room, giving あなた very little time to react once あなた get up, and even then, あなた have no time to react because あなた have to deal with Jasper constantly throwing punches and trying to suplex あなた into the ground. And, I’ve 発言しました this many times before, but avoid the windows. Avoid them like the plague. Because if あなた get in between Jasper’s パンチ and a window, he will send あなた right through it and it will be an instant death, with no way of avoiding it and you’ll have to start from the beginning of the 秒 phase. But nothing is compared to the third and final phase, where Jasper becomes a giant parade float…. Yes, really. Not only are あなた now having to fight Jasper as he hits あなた with hard to avoid attacks and sometimes just waiting for the game to let あなた win, but あなた also now have to fight against the camera, which can get stuck because Jasper is such a big target, あなた may not be able to see what’s going on.Who designed this awful camera work for the boss? The Devil May Cry team? Regardless, as much as Jasper is a terrible boss, I think that many people have slightly blew it out of proportions. He is terrible, one of the worst bosses I have ever faced. But he isn’t impossible. It just takes knowing when to strike and just going right to him. Plus the game being generous with allowing あなた to save yourself from death when あなた run out of health makes the boss a little easier. Still, a terrible way to end No もっと見る ヒーローズ 2 if あなた ask me.


~#6~


Resident Evil Zero is a game I am very… mixed about. I’d go into もっと見る detail than that, but trust me, I have a whole 一覧 planned for that occasion. So, with that out of the way, let’s discuss the bosses instead. The bosses in this game aren’t great. The サソリ, スコーピオン boss sucked, the 百足, ムカデ boss sucked, Proto-Tyrant is okay, the Leech クイーン sucked, but the Infected Bat...Oh boy.


#6: Infected Bat from Resident Evil Zero





Let me tell あなた something right now. Resident Evil was not a game made to handle multiple enemies in one room all coming at あなた real fast. It was not meant to be a big run and gun game. I’ll get to that crap in a bit. Let’s talk about the first part of the boss and why that alone is terrible. The Infected Bat, despite being a big target, is very hard to hit with some weapons. It will mostly fly above あなた and out of your view of the camera as あなた just have to wait for it to 表示する up. Once it does 表示する up, it gives barely enough time to react. あなた have to shoot it the very 秒 it comes flying at you. If あなた stall for a second, あなた will be taking a hit. But あなた will never know when it will be coming at あなた because the camera is always locked in one spot and stops just short of where あなた can see the Infected Bat. And it can also grab you, lift あなた off the ground, and fly around, hurting you, before dropping あなた to the ground. A lot of bosses have this annoying mechanic where they grab あなた and hurt you, and it gets real annoying. But the fight only gets worse, because as soon as あなた widdle it’s health down enough, a group of smaller bats will come in, and this is where the fight becomes atrocious. Like I 発言しました before, Resident Evil was not meant for あなた to handle several enemies. The same strategy still stands, wait for the bat to fly at あなた and hit it. Only now, because of the auto lock on in Resident Evil Zero, あなた may end up aiming at one of the smaller bats flying around the area, and that will greatly screw あなた over because あなた could either waste a bullet from a powerful gun on them または end up aiming at the wrong enemy as the Infected Bat flies at you. The サソリ, スコーピオン boss, the 百足, ムカデ boss, and the クイーン Leech were no winners, I assure you, but they at least had the decency to fight あなた on their own without ランダム enemies getting in the way. The Infected Bat? Not so much.


~#5~


I did once have plans for making a 上, ページのトップへ 5 Best and Worst bosses for Dark Souls 2, but the もっと見る I played it, the もっと見る I realised, “Wow, there aren’t many memorable bosses from this game, is there. In fact, a majority of them are just okay at best”. If あなた want my honest thoughts, the Looking Glass Night was the best boss and Royal ラット Authority is the absolute worst.


#5: Royal ラット Authority from Dark Souls 2





The first thing あなた should notice about this boss and how much of a problem it is can be seen from the Fog Gate alone. There is a bonfire right outside the boss room. So, when あなた die, あなた can just run right back in and get a do over. That is how あなた know that this will be one of the worst bosses in the game. The moment あなた step through the door, あなた will see a giant ラット on the 上, ページのトップへ of a platform with four smaller rats at the bottom. What あなた want to do is simple. Kill those four rats. Fast! Using your strongest projectile as fast as あなた can. The reason is because those rats are carrying Toxic, a status ailment that will deplete your health at a much faster rate than Poison. Once あなた are Toxic, あなた might as well just die right then and there, because there is no way to get 安全, 安全です from that, because the Royal ラット Authority will continue to leap at you. And あなた want to kill the smaller rats before the Royal ラット Authority joins the fight. Even if あなた aren’t hit with Toxic, he can kill あなた while あなた are dealing with them and kill あなた in a few seconds. Once the smaller rats are dead, if あなた somehow manage to kill them in your first few tries, the rest of the boss is simple. But the boss appears to have a similar moveset. One of a giant four-legged creature. Yeah, the boss is just a reskinned Sif from the first Dark Souls. Only instead of being a fun and emotional fight, あなた get this annoying one. But I am feeling some emotions alright! That’s for damn sure! I’ve also heard rumors that the boss’ hitbox makes absolutely no sense. あなた could roll out of the way of an attack, but あなた will still get hit regardless of what あなた do. This was the Dark Souls 2 equivalent of Sif… Let that describe the quality of the bosses in this game compared to the first Dark Souls.


~#4~


Mortal Kombat: Armageddon was a terrible game. Bad combat, generic fighting, and a Konquest mode that made Deception’s look good, with some of the worst story 書く and most bland fighting mecaniques in a Mortal Kombat game thus far. But don’t worry, because Konquest mode allowed あなた to beat up enemies outside of 1 v. 1 fighting, almost like a beat ‘em up. A very sloppy one. And there were bosses in them… And these bosses sucked. But of course, one of them is worse than the rest.


#4: Shao Kahn Colossus from Mortal Kombat: Armageddon





あなた thought Mortal Kombat 9 had the first shit Shao Kahn fight? Well, allow me to 表示する あなた the Shao Kahn Colossus from Armageddon, while not being worse, it’s still bad on it’s own. The first thing to note about this boss is that, since it’s a colossus, あなた have no means of fighting it. The boss will 火災, 火 projectiles at あなた from across the room and ground pound, sending あなた flying. Instead of hitting the boss, あなた are resorted to running around the room like an idiot and launching fireballs at four glowing spots on each side of the room. After that, あなた have to slowly and painstakingly lure the Shao Kahn Colossus to a サークル, 円 in the center of the room, while he is still firing at あなた with projectiles, and then ground pound a button to send a beam of energy at the Colossus. But of course, that only brings him down to half health. If あなた want to kill him, あなた have to do the same thing again! And while あなた are doing this, あなた won’t be able to look at him and see the projectiles flying at you. And if あなた are on the ground, he can still hit you, giving あなた no breaks from his constant onslaught. So not only can he hit あなた from miles away, he also takes his sweet time for あなた to get a chance to hit him. Despite all of that, the boss is also really short, and can be beaten in a few seconds, if the AI allows it. But until あなた get the chance to defeat him, have fun being sent flying through the air a few times.


~#3~


Man, Devil May Cry 3 was such a great game. Dare I say it, it’s the best in the series. Though, I think many will agree with me on that account. So tell me why they had to go and make a boss like Arkham and put him in the game, and just have to ruin it’s chance of perfection? Just why?!


#3: Arkham from Devil May Cry 3





From the start of the boss, it may not seem like the best boss in the game, but it isn’t too bad… Yet! His attacks mainly consist of him flailing his arms around and running around the room, making it a bit annoying to combo him with any melee weapons. A real annoying attack of his is when he sinks into the floor and creates an army of these slug creatures that will jump at あなた and attack あなた all at once. If あなた aren’t constantly moving, または have an area clearing item, あなた will be taking a few hits from them, guaranteed. But, like I said, this isn't where the fight because terrible. No, the fight becomes terrible when Vergil shows up. And I never thought I would ever have to say things get worse when Vergil shows up. When the fight starts, あなた can ask Vergil to help あなた out によって pressing the B button. That sounds sick, doesn’t it? Well, it would be, if it wasn’t for the fact that it takes away your skill that あなた choose at the beginning of the game. Well, as あなた continue the fight, you’ll notice something. Where’s my fucking Styles?! In Devil May Cry, あなた can choose four styles before each level. One’s that allow better blocking, shooting, melee, または dodging. Well, in this fight, あなた get nothing, because the button to use your Style is replaced with a button to call Vergil over. As handy as Vergil is in this fight, that doesn’t help when the slugs are jumping あなた and constantly beating あなた because your Royalguard Style is now gone または あなた can’t get any good dodged because your Trickster Style is now gone. Depending on how much あなた relied on that Style, あなた will get annihilated very quickly, and it’s what makes the fight with Arkham so much worse than it could have been. Thankfully, あなた get one of the best fights in the entire series afterward, but that still doesn’t save the atrocious fight with Arkham.


~#2~


(SPOILERS FOR FINAL ファンタジー XIII)


I have 発言しました it before, and I will say it many times in the future. I hate Final ファンタジー XIII. I do not like the combat system, I think the story is really dumb and confusing, the world makes あなた feel trapped and unable to break out of it, and the characters are okay at best and Lightning at worst. And then there is the main villain, Barthandelus, または 宇宙 Pope to the internet. I know that, as the main villain, he should appear numerous times… But does he gotta suck every time?
#2: Barthandelus from Final ファンタジー XIII

There are only two ways I know how to beat this boss. Believe me, none of them are any good. The best way is to do the obvious. GRIND! Grind until あなた are at the peak of the level あなた need to be in the game. If あなた aren’t at the very point of leveling up, than あなた may not stand a chance against the boss. The other tactic is to level up just enough and then be prepared for a long and rather boring fight. The reason I say that is because, if あなた have the right strategy, you’ll never really be in any danger when あなた go up against Barthandelus. Well, until あなた get hit with some 移動する that makes あなた think, “Wow, that was fucking cheap”, mainly because if the party leader dies, everyone dies. Oh yeah, it’s one of those JRPGs! If it wasn’t good in Persona 4, what makes Final ファンタジー XIII think it will be better. So yeah, this fight will drag on and on and on until either he dies, あなた die, または your brain cells just quit completely. The fight will be nothing もっと見る than a bore, but hey, at least あなた got a strategy that will kill him soon- Wait a minute! I almost forgot! In Final ファンタジー XIII, bosses have this thing where, if they believe that あなた are taking up too much of their time, they will speed the fight up, または make あなた speed it up, によって introducing a Doom ailment to your party leader. What this does is start a countdown over the leaders head. If あなた don’t beat the boss before the timer reaches zero (Trust me, あなた won’t beat him before that time), then あなた will automatically die, lose the fight, and have to restart the entire fight. This is the way of the game telling あなた to get out of here and grind until あなた can kill the boss quick enough. That is the thing that made me hate the Barthandelus fights that much more. Because it just decided that it doesn’t feel like taking too long and just ends the fight right then and there. And worst part, あなた have to fight this boss again two もっと見る times. Granted, after the first appearance, あなた get used to what あなた have to do and now that あなた need to grind in order to defeat him, but that doesn’t make the fight any better. They all still suck. And so does this game.


~#1~


I knew from the very start that I had to put this boss at the number one spot. This may just be a boss that no one has ever talked about, but they should. They really should. Because this boss is terrible in every way. Nothing about this boss works. It is atrocious. And that boss is Jen from Primal


#1: Possessed Jen from Primal





Okay, so in this boss fight, Jen, your character that あなた use for your combat, ends up getting possessed によって the big bad guy of the general area. So, instead, あなた have to play as Scree, the weaker and smarter of the two. So, you’d think you’d probably have to solve a complicated puzzle または do a pretty average stealth sequence, correct? No! Instead, あなた must fight Jen head on. Alright, that’s not so bad. Maybe I could get a real strong statue to fight her with- Here is this new statue with an all new fighting style あなた have no idea about. Start fighting right now. That’s right, あなた have a new character to play as, and あなた get no time to react as Jen rushes towards you, ready for a fight. Because she is moving while あなた are taking control of the other statue, あなた will be taking at least one hit right off the bat. It’s a guaranteed hit and impossible to avoid. After that, Jen will start to throw constant combos at you, combos that あなた don’t have when あなた play as Jen. And あなた have to deal with them, which are almost unblockable in some cases, and can really mess あなた up if あなた aren’t careful. She can keep up this combo until あなた are dead. Another thing that really irritates me, あなた know, besides the boss room being pretty small in comparison to other areas, is that あなた are not able to parry Jen. When あなた knock her attack out of the way, and go for a strike, she will always dodge out of the way. But when Jen parries, it always manages to hit you, regardless if あなた manage to dodge または block. あなた will get hit and あなた can’t do a thing about it. This is what we like to call Fucking Bullshit! The boss has every single advantage over あなた and makes the choice of weather あなた get to win and 移動する on with the game または not. It becomes such a pain after a while that あなた just want to scream in utter anger. The only way to beat this boss, as far as I know, is to psyche her out repeatedly. When she isn’t attack, that’s when あなた need to do a big swipe and finish her off. The fact that あなた need to resort to cheating is almost as bad as another boss that I know. But that’s beside the point. Regardless, Jen is a boss that took me, no joke, two hours to beat, because of how much bullshit was in this fight. The only plus side is that あなた can save the game at any point, so あなた can start right outside the boss room. And thank god for that, because I don’t think I could have handled going through that level. So, there あなた go. Possessed Jen. Worst boss I ever fought. I’m going to go play Persona now.