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posted by NoctusLynx
Sonic Generations. It’s a game that all Sonic ファン like. And if あなた don’t like this game, あなた are either not a Sonic fan, または あなた just didn’t play the right Sonic games. However, when I say Sonic Generations, あなた most probably have an image of Chemical Plant and City Escape racing through your mind along with wild fond memories. But where does Casino Night and Tropical Resort fit into that pit of great memories? How does Sonic Generations 3D compare against Sonic Generations? Well, let’s make the comparisons. If there’s anything I missed, let me know in the コメント below. Now:

レタス BEGIN!

Where to begin? Let’s start with game play; predominantly, the physics engine. Let me start with a simple statement, then explain myself. The console version played もっと見る like modern Sonic, while the handheld version played もっと見る like classic Sonic.

In the classic Sonic games, those which came out on the Mega Drive (Genesis), running through the levels was pretty fun, not to mention fast on its own. But when Sonic rolls up into a ball, he goes even FASTER! The fact that あなた are a rolling, spikey ball of death also meant that あなた would easily tear through enemies… most of the time, depending on the enemy. So when I saw how terribly C. Sonic’s roll function was, I face palmed. Classic Sonic actually went SLOWER in a ball than on his feet. I mean, yeah, Sonic is supposed to be able to break the sound barrier on his feet, but SEGA never gave a specific kind of speed to Sonic of any kind, because of two reasons: either they know Sonic’s roll would be called into question, または his Super Sonic form would be. So the fact that Sonic goes slower when he rolls is just paradoxes everything SEGA claimed. What’s もっと見る depressing for the console version is that the handheld version stayed true to the physics engine, allowing classic to gain momentum while rolling. There’s even a kind of glitch that if あなた rolled, jumped while rolling, and landed into a roll, and kept doing this, あなた could multiply your speed in seconds, and 移動する faster than with a spin dash; no joke. So, points to the handheld for their physics.

次 up is another game play aspect: the Chaos Emeralds. Almost all of the Sonic Games require あなた to collect all the Seven Chaos Emeralds in order to confront the final boss, and these two games are no exception. However, the difference lies in how 発言しました emeralds are obtained. In the Console version, あなた obtained one エメラルド per boss, one per rival, and one in a ランダム event in the story, just because あなた cleared all the story stages, but didn’t get to the final boss yet. In the handheld version, in order to get the Chaos Emeralds, あなた must complete Special Stages that are reminiscent to those found in Sonic Heroes. Now, I can understand how since all the characters and levels were trapped in kind of limbo in the console version, it would logically make sense that the Chaos Emeralds were also transported to that world, and be アナと雪の女王 in time just like everything else. Now, logically, Sonic should fall under “everything else” and be アナと雪の女王 in time, but SEGA found out another way to screw around with the space-time continuum, so who are we o judge them? I mean, they already did this in games like Sonic The Hedgehog (2006) and Sonic CD. So, who gets the edge? Honestly, the console version. Because there was an explanation for the presence and obtaining of the Emeralds that was not along the lines of “What a coincidence!”, the console makes the most sense. Also, if it’s a race through time, then shouldn’t each special stage for the handheld resemble the special stages デザイン for that game? Just a thought.

次 is the level-boss lineup… which I have to give to the handheld. Firstly, Crisis City was a BIG no-no for the console verion. And some people may want to go busting my balls saying “but Sonic was never in Radical Highway または fought the Biolizard from Sonic Adventure II. To that, I say that あなた should’ve had a V8. In the Biolizard battle, Sonic was at the Master エメラルド Shrine with Knuckles. Now, God knows what Sonic and Knuckles were doing while the battle was going on, considering the Master エメラルド was reconstructed AFTER Shadow KOed the Biolizard, detaining the Chaos Emeralds. The fact that Sonic was present suggests that if Shadow had failed, または was mssing, Sonic would’ve had to take over, explaining the battle. And as for Radical Highway, Sonic and Shadow first met in the city. Coincidentally, both City Escape and Radical Highway are both set in cities. This suggests that Radical Highway could very well be just City Escape at night, which could also be Speed Highway from the game’s predecessor. In Sonic ’06, all of what happened was thrown out the window due to the fact that the Flames of Disaster were blown out, and the game specifically mentioned after its grueling moment of beastiality that if the flames were blown out, everything that just transpired would be erased. Don’t あなた just hate it when あなた play a game that was absolutely pointless to play in terms of story? あなた aren’t alone. So when Crisis City was brought back in Sonic Generations, SEGA had screwed up with their time travel. AGAIN!

Now, we have to deal go with fluency, which I have to call as a draw. Both games have their own pros and cons that equal each other out. For example, in the console version, あなた could extend your boost bar, while あなた could have unlimited boost for a short time which could be extended if あなた filled your boost bar. Classic Sonic in the console had the Square/X button to carry out a quick, but not quite as powerful Spin dash, while in the handheld, あなた had to stop, and do the spin dash the 昔ながら, 昔ながらの way. This is similar to how in order to do the stomp in the handheld, あなた had to press down-B, but in the console, あなた just pressed O/B. In the handheld, M. Sonic can do a boost in the air, and keep boosting, which defies all laws of physics. Sonic could even do a homing attack while boosting, または boost, slide, and keep boosting. In console version, if あなた boosted in the air, あなた could only do so for about a 秒 before air resistance kicked in. The fact that あなた could boost while in the air still defies some laws, but since あなた stop boosting, even if against the players will, it’s good to know that this game didn’t completely piss on Issac Newton’s grave. And Classic Sonic can homing attack ing the handheld version about half-way through the game; I can’t 確認 if Classic Sonic for the console can do a homing attack WITHOUT cheats, mods, または glitches; no, the flame shield does not count. Which brings me to my 次 and final point for this paragraph: the console had the elemental shields while the handheld only bore the thunder shield and standard shields, and no flame または bubble shields, which were standard to the もっと見る modern games, since current Sonic gamers probably couldn’t care less about the other shields.

Collectable content. In the handheld version, we have artwork, music, cut-scenes, and 3D models, but don’t include モデル for the classic alternatives for Sonic, Miles, または Ivo. And no, あなた can’t upskirt Amy, not that I tried または anyting… moving along, the 音楽 in the handheld is pretty good, but its best feature has yet to be revealed: あなた can play the songs in a playlist. Sadly, the songs are played in a set playlist that あなた can only alter によって deciding which song あなた want to play first. But wait, there’s more! あなた can also close your 3DS to listen to your Sonic tunes while あなた walk around. At least あなた have the right to say you’re listening to non-pirated Sonic music. The console version also has artwork (loads もっと見る of it, mind you), music, モデル complete with a brief character explanation and the classic alter-egos of Sonic, Miles, and Ivo, and cutscenes. Now, the handheld ha cut-scenes, but the cut-scenes are similar to that of a conversation in Sonic Battle. If あなた don’t know what that is supposed to look like, look it up. The console version was what had REAL cut-scenes. The edge goes to the console, but not because of the cut-scenes alone. The console also featured a lot もっと見る art, もっと見る 音楽 (though it was set to a repetitive loop) and ALL モデル with a brief 説明 of each. That, along with its cut-scenes earn the console its edge.

Lastly, was have the bosses. For the handhels, the bosses are Big Arms from Sonic 3 (& Knuckles), the Biolizard, Egg Emperor, and the Time Eater. For the Console, we have the Death Egg Robo, Chaos 7, aka, Perfect Chaos, Egg Dragoon, and Time Eater. Personally, I like how SEGA took took the time to acknowledge that people still liked Sonic 3 as its own game, and included Big Arms as a boss, but I like how the Egg Dragoon battle was put together. However, it took the combined power of Sonic and Dark Sonic または Sonic the Werehog to take out the Egg Dragoon. Similarly, Sonic was only able to take down Chaos 7 while in super form. Either suggest that either Sonic got so much もっと見る freakishly strong, または the enemies were downsized due to the time warp. Either holds inconsistencies. Now, you’re probably gonna want to throw into my face that the Egg Emperor was taken down によって the Team Sonic, and shouldn’t belong as the modern era boss. Now, I agree, but what’s done is done. Yet, that only means that there is only one inconsistency in the handheld, but two for the console. Need もっと見る proof? Let’s have a 表示する of hands: how many people thought that the thought of EVERY Sonic character in the game could talk to あなた except the Sonics EVERY TIME the Time Eater attacked? Exactly. The handheld didn’t have that problem, so I’ve made my point.

Now, let’s add up the points, and see what we have. We have the console version with 2 points, and the handheld version with 3 points, which suggests that the handheld version is better. Now, if あなた believe that there was a mistake, let me know. I’ll do a recount, and see how it all adds up.

-Prowd
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によって Jackurai
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holoska 日
phoenix wright- ace attorney dual destinies
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Sonic Boom isn't mentioned because I know so little about the cartoon I don't even know if it DID have a theme song. Also I am only talking about the Sonic cartoon shows, so the candidates are The Adventures Of Sonic The Hedgehog, Sonic SATAM, Sonic Underground, and Sonic X. I'll also be making up names for these, so that'll be fun. :D Let's skip the intro this time, we all know what a theme song is, so let's begin!

#4. The Adventures Of Sonic The Hedgehog's: "Chaotic Crap!"

This 表示する was both the best and worst 表示する ever. The AOSTH cartoon had lazy animation, terrible plots, forgettable characters,...
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SonAmy, if they had a future together, part one.

First of all, SonAmy will never happen in the future, read the 25 または 30 年 letter comics and you'll see. 秒 of all, I am doing this story because I was thinking if Sonic and Amy actually had a future together. And third of all, the echidna need to be in the comics. If Knuckles is the last echidna alive, then he has no purpose being on angle island または being the Guardian of the Mater emerald. THINK SEGA, THINK! Okay let's started shall we.
Amy: Uhh... Hold on a 秒 ameliarose2002, what is going to happen in this story?
You'll have to wait...
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 Dreamcast Sonic
Dreamcast Sonic
(Part 1/3- link)

Before we get started. In the context of this 記事 anything before Sonic 06 is in the Dreamcast Era.
Welcome to Part 2/3 of "Let's figure out the Sonic Timeline!" last time we figured out where all the classic games took place in the timeline and got this:

Sonic the Hedgehog (Genesis または GG)
Sonic CD
Sonic the Hedgehog 2
Sonic Drift
Sonic 3 & Knuckles
Sonic 3D Blast
Sonic Pocket Adventure
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode Metal
Sonic the Hedgehog 4: Episode II

and it's only going to get longer! now let's fill in the obvious...

Sonic the Hedgehog...
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Source: greenangel65