Well, looks like a fun little holiday is right around the corner. That’s right, 日 of the Dead. Halloween, that’s for children who go out and eat candy. But 日 of the Dead, that’s a real man’s holiday. In all seriousness, I am far from being Mexican. I’m the whitest, pastiest motherfucker around. But I still really enjoy the skeleton designs and the history of 日 of the Dead. And あなた know what else I love? Masked wrestling, which is もっと見る commonly known as lucha libre. 日 of the Dead and luchadores. It’s not a Lucha Underground game, everyone. It’s Guacamelee. The full edition, to be exact.
Guacamelee follows the story of Juan, a simple farmer and resident of a small town in Mexico. He is a big, strong man, but is no luchadore, which are respected in this town. But on this day, his childhood friend, El Presidente’s daughter Lupita is kidnapped によって an evil skeleton named Carlos Calaca, who kills Juan and sends him to the Land of the Dead. There, he meets a luchador named tostada, トスタダ who grants him a mask, turning him into a powerful luchadore, restoring him to life, and sending him on his adventure to stop Calaca. So from the start of the game, I just want to say that I 愛 the art style. Heavily rooted in Mexican デザイン and history, with all sorts of references to Mexican folklore, urban legends and the history of luchadores and the ancient history of the Aztecs. It’s nice to see a Mexican studio make a game that is considered a classic in the indie market によって fans. But wait a second. Just like Grim Fandango, Guacamelee was made によって a bunch a fucking gringos (Is it okay for us to say that?). The studio, DrinkBox Studios, is actually based in Toronto, Canada によって a small team that was part of Pseudo Interactive which made Cel Damage, an underrated game that was a mass commercial failure but あなた can buy it on any modern console nowadays. After Pseudo closed down, three members formed DrinkBox, making games such as Tales from 宇宙 games before working on Guacamelee, which is where they managed to get most traction. And good for them, because Guacamelee is genuinely one of the best indie games out there.
Like I 発言しました in the 前 In-Indie, this game is a sort of Metroidvania, cause あなた get abilities that will allow あなた to explore new areas and find secrets to collect もっと見る money and upgrades to your health and special meter. Such power ups include headbut to 移動する forward, an uppercut to 移動する up, a body slam to 移動する down, the ability to transcend from the living world to the Land of the Dead, my personal お気に入り ability that turns あなた into a chicken so あなた can go to lower areas but あなた can’t fight, a double jump which is always mandatory in these types of games, and a super dash that can feel really satisfying especially in the final area. And these moves aren’t just for progressing through the game. あなた can use them in combat as well. あなた can uppercut and body slam enemies with the best of them and can really cause some damage to them and bosses with these movies. Combat starts あなた out with just a series of punches and a few body slams. Grab the enemies, and throw them in any direction あなた aim with the D pad. Do it right and あなた can knock over some other enemies and get some damage in on them. Eventually, enemies get way もっと見る difficult and have shields that require a certain special 移動する to break them, so あなた gotta manage which enemies to beat up and which to save for later, all while making your way through the map.
The game is also filled with a ton of side quests. I thought that this would be a simple game with just upgrades and moving from one level to the next, but no, this game goes the extra mile and has あなた doing quests for characters, some of them being combat related, others requiring あなた to go from the living world to the Land of the Dead to solve them in creative puzzles. Each side quest, while some can be ignored, are always worth your time as they can give あなた money and upgrades. I thought this would be a Hollow Knight situation where I would have way too much money によって the end and have zero need for any money, but no, I only bought a quarter of the upgrades in the game によって the time I reached the final area. There was still plenty of moves to unlock. あなた could go out and beat up enemies and grind for money, but I think it’s もっと見る fun to attempt the side quests. I will say that one problem I have with Guacamelee is some of the map areas can be confusing. It could be because of my TV, but I was running around the 秒 temple for twenty 分 because I couldn’t see this little platform that I could jump down on. But that is a nitpick, and the only one I can think of. The game’s story, while simple at first, is rooted in Mexican culture and has its own charm that it’s hard to criticize harshly. All of the characters are fun in their own way and have a unique デザイン thanks to the art style that the team went with. The exploration and platforming are made もっと見る fun thanks to the special abilities あなた unlock and the combat also benefits from the different abilities. Guacamelee is just a fun game.
Guacamelee, while not a massive seller, not exactly raking in GTA5 sales, was still successful enough to get a sequel in 2018, which I have, but have yet to play. Maybe I’ll review it on day. But for now, let’s ラップ up this review. Guacamelee, despite coming out in 2013, still feels as fresh as it was six years ago. I implore anyone who loves the 2D metroidvania style of games to give Guacamelee a try if あなた haven’t. It is one of the best in my eyes.
Up next: あなた just don’t understand, dad
Guacamelee follows the story of Juan, a simple farmer and resident of a small town in Mexico. He is a big, strong man, but is no luchadore, which are respected in this town. But on this day, his childhood friend, El Presidente’s daughter Lupita is kidnapped によって an evil skeleton named Carlos Calaca, who kills Juan and sends him to the Land of the Dead. There, he meets a luchador named tostada, トスタダ who grants him a mask, turning him into a powerful luchadore, restoring him to life, and sending him on his adventure to stop Calaca. So from the start of the game, I just want to say that I 愛 the art style. Heavily rooted in Mexican デザイン and history, with all sorts of references to Mexican folklore, urban legends and the history of luchadores and the ancient history of the Aztecs. It’s nice to see a Mexican studio make a game that is considered a classic in the indie market によって fans. But wait a second. Just like Grim Fandango, Guacamelee was made によって a bunch a fucking gringos (Is it okay for us to say that?). The studio, DrinkBox Studios, is actually based in Toronto, Canada によって a small team that was part of Pseudo Interactive which made Cel Damage, an underrated game that was a mass commercial failure but あなた can buy it on any modern console nowadays. After Pseudo closed down, three members formed DrinkBox, making games such as Tales from 宇宙 games before working on Guacamelee, which is where they managed to get most traction. And good for them, because Guacamelee is genuinely one of the best indie games out there.
Like I 発言しました in the 前 In-Indie, this game is a sort of Metroidvania, cause あなた get abilities that will allow あなた to explore new areas and find secrets to collect もっと見る money and upgrades to your health and special meter. Such power ups include headbut to 移動する forward, an uppercut to 移動する up, a body slam to 移動する down, the ability to transcend from the living world to the Land of the Dead, my personal お気に入り ability that turns あなた into a chicken so あなた can go to lower areas but あなた can’t fight, a double jump which is always mandatory in these types of games, and a super dash that can feel really satisfying especially in the final area. And these moves aren’t just for progressing through the game. あなた can use them in combat as well. あなた can uppercut and body slam enemies with the best of them and can really cause some damage to them and bosses with these movies. Combat starts あなた out with just a series of punches and a few body slams. Grab the enemies, and throw them in any direction あなた aim with the D pad. Do it right and あなた can knock over some other enemies and get some damage in on them. Eventually, enemies get way もっと見る difficult and have shields that require a certain special 移動する to break them, so あなた gotta manage which enemies to beat up and which to save for later, all while making your way through the map.
The game is also filled with a ton of side quests. I thought that this would be a simple game with just upgrades and moving from one level to the next, but no, this game goes the extra mile and has あなた doing quests for characters, some of them being combat related, others requiring あなた to go from the living world to the Land of the Dead to solve them in creative puzzles. Each side quest, while some can be ignored, are always worth your time as they can give あなた money and upgrades. I thought this would be a Hollow Knight situation where I would have way too much money によって the end and have zero need for any money, but no, I only bought a quarter of the upgrades in the game によって the time I reached the final area. There was still plenty of moves to unlock. あなた could go out and beat up enemies and grind for money, but I think it’s もっと見る fun to attempt the side quests. I will say that one problem I have with Guacamelee is some of the map areas can be confusing. It could be because of my TV, but I was running around the 秒 temple for twenty 分 because I couldn’t see this little platform that I could jump down on. But that is a nitpick, and the only one I can think of. The game’s story, while simple at first, is rooted in Mexican culture and has its own charm that it’s hard to criticize harshly. All of the characters are fun in their own way and have a unique デザイン thanks to the art style that the team went with. The exploration and platforming are made もっと見る fun thanks to the special abilities あなた unlock and the combat also benefits from the different abilities. Guacamelee is just a fun game.
Guacamelee, while not a massive seller, not exactly raking in GTA5 sales, was still successful enough to get a sequel in 2018, which I have, but have yet to play. Maybe I’ll review it on day. But for now, let’s ラップ up this review. Guacamelee, despite coming out in 2013, still feels as fresh as it was six years ago. I implore anyone who loves the 2D metroidvania style of games to give Guacamelee a try if あなた haven’t. It is one of the best in my eyes.
Up next: あなた just don’t understand, dad
Back at PSX 2016 Jones announced promotions for The Last Of Us Part ll. At E3 2018 he announced promotions for The Last Of Us Part ll. Currently IGN rumors that The Last Of Us Part ll will release within 2019 however Naughty Dog has yet to 確認 this. With The Last Of Us and other new 音楽 releasing this year. It could be a good turn around for Jones as he prepares for a possible new album.