Fallout 3 Club
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posted by vagos
Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the 前 two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) によって including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[1] and was developed によって the team responsible for that game.[32] Liam Neeson was cast as the voice of the player's father.[33]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[32] Following a statement made によって Pete Hines that the team wanted to make the game a "multiple platform title",[34] the game was announced によって Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[4]

During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined によって the actions taken によって the player.[19] Bethesda Softworks attended E3 2008 to showcase Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated によって Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the V.A.T.S. system, the functions of the Pip-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled 五角形, 米国防総省 and was attacked によって an Enclave patrol.[35]
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When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was 表示中 off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid 日付 yet, but after seeing this build, I can honestly say I am well and truly smitten....
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posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants あなた to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did あなた notice that the 記事 does not mention any option to do something differently? One would think that Todd would have illustrated または at least mentioned all the options...
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